Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | Directories | Namespace Members | Class Members

TerrainInterface Struct Reference

#include <src/TerrainInterface.h>

Inheritance diagram for TerrainInterface:

Inheritance graph
[legend]
List of all members.

Detailed Description

For our purpose, a terrain is defined by it's height and normal at any point.

Author:
Nicolas Brodu


Public Member Functions

virtual double getFloorZ (const double x, const double y)=0
 Returns the Z coordinate of the floor at the given (x,y) world coordinate.
virtual osg::Vec3d getFloorNormal (const double x, const double y)=0
 Returns the normal of the floor at the given (x,y) world coordinate.
virtual ~TerrainInterface ()
 C++ artifact.


The documentation for this struct was generated from the following file:
Generated on Mon Mar 28 11:28:10 2005 for Crogai by  doxygen 1.4.1