#include <src/AttitudeCorrection.h>
Inheritance diagram for AttitudeCorrection:
The problem comes from the fact infinitely many rotations can map the direction vectors, and we must choose only one.
Public Member Functions | |
virtual void | updateAttitude (osg::Quat &newAttitude, const osg::Quat &oldAttitude, const osg::Vec3d &newForward, const osg::Vec3d &oldForward)=0 |